


Setup a workflow for using lowres/higer geometry for simulation vs rendering.Edge displacement and high-res interior.*NEW: Buildings, streets and environment rendering *Rendering the environment and setting up all the passes need to render our particles FX *Shading all the particles FX previously created NEW: Using smoke simulation to enhance particle simulation.NEW: Adding more FX layers to the shockwave.Create various smoke elements to enhance all the particles FX created week 2.Intro to Houdini volumes and vdb manipulation.NEW: Shockwave design, approach and execution.NEW: Guiding particles and creating intelligent paths and Colliders.NEW: FX Energy design and prototyping the look.Create a simple procedural system that uses path finding to create various particles streams.You should have an introductory knowledge of VEX and PointVOPs

You should know the difference between Maya, 3DS Max, and Houdini. Users should have an introductory knowledge of proceduralism and Houdini’s interface. If you are unsure if you are qualified for this course, please reach out to us at As a result, we recommend the following course as a prerequisite: Students should have a foundational understanding of Houdini before taking this course.
